The Things That Go Bump
Kobolds in Buldan generally belong to an organized ethnic group known as the Kekkri.
The Kekkri are a network of settled communities spread throughout Southern Buldan descended from Feuryan kobold slaves. They take great pride in the fact they got their freedom from the Feuryans in combat, and hate both dragons and dragonborn regardless of affiliation. Along with the Brakko, they are the most developed native group in Buldan.
Kekkri are slender and serpentine, with spiky scales and small rows of horns and frills that go from their foreheard to the base of their necks. Their scales range in colors from dull green to copper and red. Their eyes are usually amber or gold, and have long, fanged snouts. One of the fingers in their long feet ends in a curved, extremely sharp claw, which they can use in combat to terrible effect.
Kekkri society relies on hard work, craftiness and exploration. They are excellent farmers, mountain-men and artisans, and form tribal guilds as their main form of government. Trade is very important to them, and they work to build strong relations with other races as long as there is a benefit to their community.
Kekkri communities, with their openness to trade with other races and tribes, are a melting pot of religious and spiritual practices. They have gradually incorporated outside belief systems into their own, though most reject draconic religion because of their hatred for dragons and their kin, which they view as tyrannical megalomaniacs. Most tend to one form or another of Ebrahimic monotheistic religion, since they find their almost universal inclusiveness appealing.
Trade & Relations
The Kekkri are avid and industrious traders, setting up longstanding treaties and trade agreements with other communities as long as they are sustainable and mutually beneficial. The only communities they don’t trade with are the Brakko, the Dráugr and the Wind Walkers. Their main trades are iron, copper, vrill, legumes, citric fruits, seeds, nuts, spices, cattle, dairy products, textiles of all kinds, leather, quality wood and alcoholic beverages.
With the exception of Dráugr and Wind Walkers, the Kekkri will exhaust all options before resorting to open combat, but once they do they’re absolute masters of war of attrition strategies, and employ them with fearsome efficiency. Kekkri always aim to reach a peace treaty or occupation rather than total destruction of their enemies (they’d much rather use them as resources), and such agreements are often geared to work greatly in their benefit. Kekkri have a vast arsenal of weaponry thanks to their trade relations with other tribes, especially Southern settlers.
Ability Score Increase. Your Dexterity score increases by 2, and either your Intelligence or Charisma score increases by 1 (player’s choice).
Size. You are considered Small.
Speed. Your base walking speed is 30 feet.
Darkvision. Darkvision. Your draconic senses give you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Practiced Artisans. You gain proficiency in the Appraise skill.
Pack Tactics. You have advantage on attack rolls against a creature if at least one kobold ally is within 5 feet of the creature and your ally is not incapacitated.
Languages. You can speak, read and write Kinkha, a dialect developed by the Kekkri, Common, and two other regional languages of your choice.